
Upon reveal, compare the Initiative value and the higher value gets to choose who is the first player for the round – in case of a tie, the player with the most Power chooses. This means your Plot card used now cannot be chosen again until you’ve played all 7 Plots, and many plots are restricted in number that can be included in a deck and some are tied to specific houses. During this phase of the game, players simultaneously choose and reveal an unplayed Plot card from their deck. These cards usually have some sort of round-impacting text, tell you how much Gold your House has for the turn, the Initiative value for determining the first player in the round, and the Claim value to tell you how strong your victories will be in the Challenges phase. Plot – One of the unique things in this game is the Plot deck, which is a set of 7 cards in addition to your main deck. Turns follow the same flow through the following steps, some of which are done simultaneously while others are done one player at a time, beginning with the First Player for the round. It is also possible for multiple players to be using the same House during the same game. Most decks will consist of cards aligned with one House and any neutral cards desired, although rules are in existence to have a splash of forces from a second House present in a deck. Famous Houses such as the Lannisters, Targaryens, and Starks are present alongside others such as Baratheon, Greyjoy, Martell, Tyrells, and the Night’s Watch – among other smaller forces represented as either neutral factions or as allies to a particular House.

You are not an individual person in Westeros, but rather your deck represents the locations and forces behind your particular House. Once a player reaches 15 Power, the game immediately comes to an end. Power is obtained in several ways: via a Power challenge in the Challenge phase, making any challenge that goes undefended, winning Dominance in a round, and on some character or location effects. This makes thematic sense for anyone who has read the books or watched the shows, as the central theme is a struggle for power and influence across Westeros, with the Iron Throne being a centerpiece representative of that power struggle. Regardless of the number of players involved, the objective for the A Game of Thrones Collectable Card Game is to be the first House to obtain 15 Power. Fear not, if you are interested in how it compares with the later LCG implementations, I’ve got you covered because I have played it in all three formats enough to be able to speak on them all!

But this time we’re shifting our focus onto a game known as A Game of Thrones Collectible Card Game.

It held some interest as a solo game, and felt like it would be similarly good as a multiplayer game where you could interfere better with your opponents similar to mechanics found in classic CCGs like Middle-Earth and the Lord of the Rings TCG via playing negative cards on them. Welcome to the second review as part of my Journey Through the CCG Graveyard! My first one covered the Tomb Raider CCG, which was a surprising amount of fun in spite of the PS1-era images on the cards.
